Start a good night.
- All three games with First picks
- Up to eight people on one phone
- Daily trait matchups
- Your portrait, history, and growth tools
Secrets to keep. Cases to make. Friends who are absolutely sure they know you.
Membership opens with mobile. Cancel anytime.
Each pack is $3.99 to own, or included while you’re a Together member. Try three rounds before you choose.
When nobody wants to go home
Try three rounds ↗$3.99 · Buy once, keep it
For the friends who say “one more round” and end up talking until midnight.
Your friend’s brain opens thirty tabs about ___.
A day off to recover from planning my day offDeliver it as terrible life advice.
Guess what matters to each other. Defend terrible life advice. Discover who can bluff with a straight face.
Road trips & weekends away
Try three rounds ↗$3.99 · Buy once, keep it
Your next trip starts with an argument over who gets the aux.
Your friend says they packed light. Explain ___.
The friend who packed a waffle makerSell it like a travel advert.
Find the overpacker, the wrong-turn optimist, and the friend who would absolutely survive without a plan.
Low-key nights, loud opinions
Try three rounds ↗$3.99 · Buy once, keep it
Turns a quiet hangout into a debate about things that do not matter. Until they do.
Your friend has very strong feelings about ___.
Finding extra fries and immediately believing in fateGive it an acceptance speech.
Pick sides over tiny comforts. Make a ridiculous case. Learn exactly how to make your friend’s day.
Everyone gets a trait or habit except the bluffer. Describe what that person would do, then vote on whose story doesn’t fit. The bluffer gets one last guess to escape.
4–8 people · Spot them for 2, escape for 3Put your friend in the story. Pick a card that sounds like them, then defend your choice. They pick the winner. The final lap raises the stakes.
3–8 people · A new judge every roundRead the person, make your guess, then decide how sure you are. Two confidence bets can win you 3 points each. Being wrong costs 1.
2–8 people · Everyone gets a turnNo. One host opens a pack on their phone. Friends need neither accounts nor subscriptions.
Together packs lock when your paid period ends. Packs you bought separately stay yours. Your portrait and history stay free.
No. Party answers and scores stay in the game. Your friends’ private feedback is separate.
A few characters and recap styles, too. The games are the main event.