The night was good.
Then you dealt in.

Secrets to keep. Cases to make. Friends who are absolutely sure they know you.

TRATES

Start a good night.

$0
  • All three games with First picks
  • Up to eight people on one phone
  • Daily trait matchups
  • Your portrait, history, and growth tools
Play free ↗
TRATES TOGETHER

Keep them guessing.

$3.99 / month
  • Every pack, across all three games
  • Mix packs to suit your people
  • New themed material each month
  • One host pays. Everyone plays.
Get the mobile invite ↗

Membership opens with mobile. Cancel anytime.

Found your favorite?
Keep it.

Each pack is $3.99 to own, or included while you’re a Together member. Try three rounds before you choose.

GO A LITTLE DEEPER

The deep end

Find out what they never put in the group chat.

When nobody wants to go home

Try three rounds ↗

$3.99 · Buy once, keep it

A taste of this pack

For the friends who say “one more round” and end up talking until midnight.

MAKE YOUR CASE

Your friend’s brain opens thirty tabs about ___.

A day off to recover from planning my day off

Deliver it as terrible life advice.

Guess what matters to each other. Defend terrible life advice. Discover who can bluff with a straight face.

TAKE THE WRONG TURN

Out of the group chat

The trip will be a story. Start it here.

Road trips & weekends away

Try three rounds ↗

$3.99 · Buy once, keep it

A taste of this pack

Your next trip starts with an argument over who gets the aux.

MAKE YOUR CASE

Your friend says they packed light. Explain ___.

The friend who packed a waffle maker

Sell it like a travel advert.

Find the overpacker, the wrong-turn optimist, and the friend who would absolutely survive without a plan.

PICK A TINY FIGHT

Small joys

You have very strong feelings about very small things.

Low-key nights, loud opinions

Try three rounds ↗

$3.99 · Buy once, keep it

A taste of this pack

Turns a quiet hangout into a debate about things that do not matter. Until they do.

MAKE YOUR CASE

Your friend has very strong feelings about ___.

Finding extra fries and immediately believing in fate

Give it an acceptance speech.

Pick sides over tiny comforts. Make a ridiculous case. Learn exactly how to make your friend’s day.

Bluff club

Everyone gets a trait or habit except the bluffer. Describe what that person would do, then vote on whose story doesn’t fit. The bluffer gets one last guess to escape.

4–8 people · Spot them for 2, escape for 3

Make your case

Put your friend in the story. Pick a card that sounds like them, then defend your choice. They pick the winner. The final lap raises the stakes.

3–8 people · A new judge every round

Guess my pick

Read the person, make your guess, then decide how sure you are. Two confidence bets can win you 3 points each. Being wrong costs 1.

2–8 people · Everyone gets a turn

Before you deal.

Does everyone need Together?

No. One host opens a pack on their phone. Friends need neither accounts nor subscriptions.

What happens if I cancel?

Together packs lock when your paid period ends. Packs you bought separately stay yours. Your portrait and history stay free.

Do game answers change my portrait?

No. Party answers and scores stay in the game. Your friends’ private feedback is separate.

What else comes with a pack?

A few characters and recap styles, too. The games are the main event.